Keith Code published this book almost 10 years after the first Twist of the Wrist book. This book contains greater coverage of the source of classic rider problems and more information on going faster and avoiding reactions that may harm you on the road and the track. This book is basically an extended and more comprehensive version of the first edition.
Keith has likened the rider's attention to $10 worth of currency. Unexpected events and survival reactions take up all of your $10 worth of attention. Knowing what to do in each situation helps the rider keep some amount of spare attention for other aspects of riding. The aim is to get a proper understanding of riding technology and put it into practice regularly so that the bulk of the attention can be freed up for techniques that make you go faster.
Unlike the first book, Twist of the Wrist 2 has been divided into 4 major sections, each covering different aspects of riding - Throttle control, Rider Input, Steering, Vision, Braking, Traction, and Racing. Everything has been explained logically by outlining how one thing can affect the other. For example, braking techniques and styles have been compared using the tire contact patches, bike stability and the suspension behavior and how each of them is affected in different scenarios.
The book also contains notes and comments by extremely accomplished motorcycle racer, Doug Chandler.
Publisher: California Superbike School
Contents:
- Foreword
- Author's Note
- Introduction
- CHAPTER ONE
The Enemy — "Survival" Reactions
The seven survival reactions (SRs) that don't help you survive
SECTION ONE - CHAPTER TWO
Throttle Control — Rule Number One
Control and stability starts with your right wrist - CHAPTER THREE
Throttle Control — Suspension And Traction
Unraveling the mysteries of suspension by tuning the rider - CHAPTER FOUR
Throttle Control — Everyman's Ideal Line
What's my line? At last, an answer to the age old question - CHAPTER FIVE
Throttle Control — Get It On
Reducing the risks by understanding (and taking a few) - CHAPTER SIX
Throttle Control — The Force
It's all in the mind: Think slower go faster
SECTION TWO - CHAPTER SEVEN
Rider Input — Riders Create More Problems Than Motorcycles are Designed To Handle
Your bike may be trying to get rid of you - CHAPTER EIGHT
Rider Input — Holding On
Handlebars are a control, not a worry bar - CHAPTER NINE
Rider Input — The Problem Of Stability
Wiggles and shakes: Work less-get less - CHAPTER TEN
Rider Input — Riding And Sliding
Let it slide: Overcontrol bites the hand that feeds it - CHAPTER ELEVEN
Rider Input — Man Plus Machine
How would it feel with a 150 lb, sack of jelly on your back
SECTION THREE - CHAPTER TWELVE
Steering — The Forces To Beat
Shaking hands with confusing forces puts you in control - CHAPTER THIRTEEN
Steering — Steer For The Rear
Look behind to find out what's happening in front - CHAPTER FOURTEEN
Steering — The Rules
It's done to a turn, when you flick it once - CHAPTER FIFTEEN
Rider Input — Lazy Turns And The Turn Scale
The lean-angle credit department pays big dividends in spare degrees - CHAPTER SIXTEEN
Steering — Strange Lines And Quick Turning
Do it now, and do it quick - CHAPTER SEVENTEEN
Steering — The Key To Speed
Visions of traction eating monsters and decreasing radius turns? - CHAPTER EIGHTEEN
Steering — The Three Tools Of Turning
Pinpoint eleven major decisions by deciding to do it there - CHAPTER NINETEEN
Steering — Pivot Steering
Power steering, your new factory option on any bike
SECTION FOUR - CHAPTER TWENTY
Vision — Lost In Space, Or, Too Fast For What?
Look at it this way; it could get a lot worse - CHAPTER TWENTY ONE
Vision — Reference Points (RPs) Revisited — The Missing Link
Blast a hole in your tunnel vision: Take a wide screen view of things - CHAPTER TWENTY TWO
Vision — Wide Screen: Different Drills
Try not to see it all for one minute — I'll bet you can't - CHAPTER TWENTY THREE
Vision — The Two-Step
It's a dance you do with curves - CHAPTER TWENTY FOUR
Braking — Nothing New
There's nothing easier to make more difficult - CHAPTER TWENTY FIVE
Traction — Pros/Cons And Uses
Too much of a good thing can make you dull - CHAPTER TWENTY SIX
Racing — The Tools And Goals
Get the parts right, get your times down and beat some guys
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